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How a game goes

One CivBot game, from the first press on the panel to the recorded result: gathering players, bans, start, picking nations, the game thread, finishing and scrapping.

Where to start

Want to set up a game or join one? Go to the “Gathering” group. The game has started and you need to sort out nations or the Steam lobby? Go to “During the game”. The match is over, fell apart, or you need to send a save to the game thread? Go to “End of the game”.

Pages

Gathering

  • Creating a game and gathering players — A player creates a game on the game panel, and the bot posts a gathering card in the game gathering channel.
  • Bans — Players signed up for the gathering ban nations with the “Bans” button under the gathering card, and nobody gets a banned nation in this game.
  • Gathering notification — A game participant or a moderator calls new players with the “Notify gathering” button on the gathering card.

During the game

  • Starting a game — A game participant or a moderator presses a start button on the gathering card, and the gathering becomes a game with a number and a game thread.
  • Picking nations and swapping slots — After the game starts, its participants or a moderator pick a nation for each player in the game thread, and in FFA players can also swap slots.
  • Game thread — The game thread is a public thread in the game history channel that the bot creates for the game at the start.

End of the game

  • Finishing a game — After the match, a game participant or a moderator records the result with /game finish, and the game gets the state “Finished”.
  • Save in the game thread — On a server that works with the CivBot site, a player of the game drops a Civilization V save file (.Civ5Save) into the thread of their game, and the bot passes it to the site.
  • Scrapping a game — If the game has already started but the match fell apart, a game participant or a moderator scraps it with the “Cancel game” button in the game thread.

This page was translated with AI and checked against the bot's terms.