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Glossary

The glossary explains the words CivBot and this documentation use for the game, nations, rating, the server and the site. The entries are grouped by topic in the order a player meets them, not alphabetically; each one ends with a link to the page with details.

On this page: Game and gathering, Nations, End of the game, Rating and seasons, Server and roles, Site

Game and gathering

Game

One game of Civilization V that CivBot runs from gathering players to the result. A game goes through the states “Gathering” → “In progress” → “Finished” or “Scrap”. Its participants manage it, and moderators also manage any game on the server. You can see the game on the site too: Game page. Learn more: Game.

Game participant

A player signed up for the game: the game creator or anyone who pressed “Join | Leave” on the gathering card. Participants manage their game as equals: they kick players, start, pick nations, and finish or scrap the game. Everyone handles only their own ready mark, bans and slot swaps. On the site only its participants change a game: they finish it, attach saves, match players and pick nations. Learn more: Players, moderators and admins.

Game creator

The player who pressed “FFA” or “Duel” on the game panel and chose the game type. The bot signs them up for the gathering right away and shows their name and avatar at the top of the gathering card. The creator has no special rights: they manage the game the same way other participants do. Learn more: Players, moderators and admins.

Gathering

The first state of a game, when players join it, ban nations and press “Ready”. You see the gathering on the gathering card in the game gathering channel; the game has no number yet. The gathering ends when the game starts. If the gathering is cancelled or nobody presses its buttons for 3 hours, the card simply disappears. Learn more: Creating a game and gathering players.

Gathering card

A bot message in the game gathering channel that shows who is in the gathering. Next to a player's name are their rank stars and ✅ if they pressed “Ready”, and the line below shows “Bans:” with the nations they banned. The card has nine buttons, including “Join | Leave”, “Bans”, “Ready” and two start buttons. The gathering card disappears when the game starts. Learn more: Creating a game and gathering players.

Game mode

The game format by number of players: FFA is every player for themselves with 3–6 players, Duel is a game of two. You pick the mode with the “FFA” or “Duel” button on the game panel. Only finished FFA games change rating. Some old games on the site have the Teams mode, a team game; you can't create a new game in this mode. Learn more: Game.

Game type

The version of Civilization V or its mod that you play: Vanilla, Patch, KEK or LEK. After pressing the mode button, the game creator picks the type in the private “Choose game type” message. You can't create a new game of the LEK type. Player limits, bans and the draft don't depend on the type. Learn more: Game.

Slot

A player's place in the game. The game creator gets a slot right away, and other players take slots with the “Join | Leave” button on the gathering card. Each person has only one slot in a game. At the start, the bot shuffles the players and gives the slots ordinal numbers: “1.”, “2.” and so on. Learn more: Game.

Ready mark

The ✅ mark next to a player's name on the gathering card after they press “Ready”. The button works as a toggle, and everyone presses it only for themselves. The start buttons turn on when there are enough players for the mode and everyone is ready. Learn more: Creating a game and gathering players.

Gathering notification

A card in the notification channel that calls players to a gathering with free seats. A game participant or a moderator sends it with the “Notify gathering” button on the gathering card, unless they have a role that moderators barred from sending notifications. A title like “+3 FFA6 Gathering” leads to the gathering card and shows how many seats were free when it was sent. Notifications work only when moderators have set a notification channel. Learn more: Gathering notification.

A link to a Civilization V lobby in Steam that starts with steam://joinlobby/. During the gathering you add it with the “Steam Link” button, and after the start you send it to the game thread in a message that holds nothing but the link. The bot removes that message and shows the link on the game card with the caption “link added”. When the game finishes or is scrapped, the link disappears from the card. A participant of a game in progress can also open the lobby from the site with the “Join the game” button: Game page. The site can update the game's link too when a participant presses “Join the game”: the bot shows the lobby it found on the game card. This applies on the server the CivBot site works with. Learn more: Game thread.

Cancelling a gathering

Deleting a gathering before the start with the 🗑️ button on the gathering card. The card disappears at once, with no confirmation, and the game gets no number. A game participant or a moderator can cancel a gathering. A gathering where nobody pressed buttons for 3 hours disappears the same way. Learn more: Creating a game and gathering players.

Starting a game

The moment a gathering becomes a game with a number and a game thread. A game participant or a moderator presses “Start with Draft” or “Skip Draft & Start”. The buttons turn on when there are enough players for the mode and everyone pressed “Ready”. The gathering card disappears then, and the game gets the “In progress” state. Learn more: Starting a game.

Game number

The number a game gets at the start; a gathering has no number yet. Each server numbers its games separately. The number is in the game thread name, for example “248 — FFA 6 Patch”, and on the site it appears as “#248” or “Game 248”. Outside the thread, you enter it in the game option of the /game finish and /game refresh commands. Learn more: Game.

Game thread

A public thread in the game history channel that the bot creates for the game at the start. In the first message the bot mentions all the players, and that is how they get into the thread. The thread holds the game card: you pick nations there, and after the game ends you see the result. Learn more: Game thread.

Game card

A bot message in the game thread with the players, nations, rank stars and bans under a spoiler. The card's title repeats the thread name and shows the game's state. Under the card is the “Cancel game” button and, depending on the game, the menus for picking nations and swapping slots. After the game finishes, the card shows the win type, the number of turns, a 🏆 next to the winner and, in FFA, the rating change. On the server the CivBot site works with, the card also has a link button to the game page: “On site” for a game in progress or scrapped, and “Results on site” for a finished one. Learn more: Game thread.

Nations

Nation

One of the 43 civilizations of Civilization V that a player plays in a game. The list of nations is the same for all game types. On cards, nations show as badges, and in menus as a name and a badge. Learn more: Nations: bans, draft and picks.

Ban

A nation a player closed for everyone in this game. Bans are optional: you place them during the gathering with the “Bans” button, up to two in FFA and up to three in Duel. Only one player can ban a given nation. After the start, bans can't be changed. Learn more: Bans.

Draft

Handing each player three random nations to choose from at the start with the “Start with Draft” button. The players' sets don't overlap and have no banned nations. The “Skip Draft & Start” button skips the draft. Learn more: Nations: bans, draft and picks.

Nations to choose from

The three nations a player got in the draft. On the game card they appear as a row of badges under the player's name. The player plays one of them. Learn more: Nations: bans, draft and picks.

Nation pick

The nation a player plays in this game; its badge sits on the game card above the player's name. After a start with a draft, you pick the nation in the “Choose who plays which nation” menu; without a draft, in the “Nation Assignment” message. A game participant or a moderator can pick a nation for any player. A game participant can also pick it on the site; a nation the site read from a save counts too. You can finish the game only when every player has a nation. Learn more: Picking nations and swapping slots.

Nation assignment

A bot message in the game thread after a start without a draft; under it and under the next one or two messages are the buttons of all nations that aren't banned, up to 20 under each. A nation button opens a menu of players, and the player you pick gets that nation. The buttons of nations already assigned are green. Learn more: Picking nations and swapping slots.

Slot swap

Two FFA players trading their ordinal numbers and the nations to choose from. It happens when both pick each other in the “Swap requests between players” menu under the game card. The nations already picked for them are reset, and they must be picked again. Duel has no slot swap. Learn more: Picking nations and swapping slots.

End of the game

Finishing a game

Recording the winner, the win type and the number of turns (1–330). In Discord, a game participant or a moderator does it with the /game finish command; on the site, a game participant does it with the “Finish game” button. Every player needs a nation, either picked or read from a save. The game gets the “Finished” state, and in FFA the players' rating changes; the result is the same either way. Learn more: Finishing a game, Finishing a game on the site.

Winner

The player you enter in the winner option of the /game finish command or in the “Winner” field of the “Finish the game?” window on the site. Only a player of this game can be the winner. On the game card a 🏆 sits next to them, and in FFA they get the sum of the points the other players lost. Learn more: Finishing a game.

Win type

The kind of victory that ended the game: “Touristic 🎨”, “Scientific 🧪”, “Diplomatic 🕊️”, “Militaristic 🗡️” or “Winner recognition 🤝”. You pick it from a list in the win_type option of the /game finish command. After the game finishes, you can see the win type on the game card next to 🥇. Learn more: Finishing a game.

Scrapping a game

Cancelling a game that has already started with the “Cancel game” button under the game card. The game gets the “Scrap” state: it has no winner, and the rating doesn't change. A game participant or a moderator can scrap a game, and giving a reason is optional. Learn more: Scrapping a game.

Rating and seasons

Rating

A player's points on a server in the current season; at the start of a season it equals 1,000. Only finished FFA games change rating. Those who didn't win lose points, and the winner gets the sum of their losses. A player's rating is separate on each server. Learn more: How rating is calculated.

Rank

A rating step from 0 to 5 that the bot shows as gold stars: a player of rank 3 has three. With a rating of 1,000 a player has rank 2. A player's rank sets their base loss, and the winner's rank sets the loss multiplier for everyone who lost. Learn more: Ranks and stars.

Base loss

The number of points a player of a given rank loses for a lost FFA game before multipliers. It is 10 points at rank 0, 15 at rank 1, 20 at rank 2 and 25 at ranks 3–5. The final loss also depends on the player's rating and the winner's rank. Learn more: How rating is calculated.

Season

The period over which rating is kept. Every player starts a new season with a rating of 1,000 and rank 2. Games of past seasons stay in the history and stats. A game belongs to the season that was active when it started. Only the bot owner starts and closes a season; a moderator can view seasons with the /season list and /season info commands. Learn more: Seasons.

Leaderboard

A bot message that shows up to 15 players of the server with the highest rating in the current season. A moderator places the leaderboard with the /leaderboard show command, and the bot refreshes it every hour. The bot writes the leaderboard title in Russian: “Топ игроков”. Learn more: Leaderboard.

Player stats

A card with the tabs “Stats”, “Style”, “Social” and “Achievements” that sums up one player's games on a server. You open it with the “Player Stats” button on the game panel or the /stats show command. You can view your own stats and other players'. Learn more: Player stats.

Server and roles

Moderator

The server owner, a member with the Discord “Administrator” permission, or a member with the server's moderator role. A moderator can start, finish or scrap any game on their server, even if they don't play in it. A moderator also places the game panel and the leaderboard, turns on the event log and sets up gathering notifications. On the site, a moderator without a seat in a game only views it. Learn more: Players, moderators and admins.

Bot owner

The person who runs CivBot itself, not a single server. Only the bot owner starts and closes a season: a season is shared by all servers, so a moderator can't do it. Learn more: Players, moderators and admins.

Server admin

A member with the Discord “Manage Server” permission. They add the bot: with the /guild config command they set the game gathering channel, the game history channel and the moderator role. The permission alone doesn't make them a moderator. Learn more: Adding CivBot to a server.

Game panel

A bot message with the “FFA”, “Duel”, “Player Stats” and “Info” buttons and a list of up to 15 of the server's latest games. Players create games from the game panel. A moderator places the panel with the /moderator panel command, and a new panel removes the previous one. Learn more: Game panel.

Game gathering channel

The channel where gathering cards appear. A server admin sets it with the /guild config command. The “Info” button on the game panel privately shows it in the line “Game collection channel: #…”. Learn more: Adding CivBot to a server.

Game history channel

The channel where the bot creates a public thread for each game at the start. The threads stay there after the game finishes or is scrapped. A server admin sets the channel with the /guild config command, and the “Info” button on the game panel shows it in the line “Games history channel: #…”. Learn more: Adding CivBot to a server.

Notification channel

The channel where gathering notifications arrive. A moderator sets it with the /guild notifications configure command. The same command sets the notification role, a restricted role whose holders can't send notifications, and a pause of 3 to 60 min between notifications for one gathering. Until a channel is set, no notifications are sent. Learn more: Setting up gathering notifications.

Event log

The channel where the bot records gathering and game events. It gets game creation, players joining and leaving, kicks, cancelling a gathering or a game, slot swaps and gathering notifications. A moderator turns the log on with the /guild log_channel command by naming a channel. A game's start and finish don't go into the log. Learn more: Event log.

Site

Sign-in with Discord

Confirming your Discord account, which gives you access to “Overview”, “Games”, the game page, the player profile and the “Save inspector” on the site. You start it with the “Sign in with Discord” button. A guest who opens a game page or a player profile goes straight to the Discord sign-in and comes back to that page afterward. The site gets only an ID, a name and an avatar from Discord, with no email and no list of servers. Learn more: Sign-in and privacy.

Overview

A site page with the blocks “My recent games”, “Games in progress”, “Recent results”, “Your week”, “This month” and “Leaderboard”, which opens after you sign in with Discord. It shows only games of the server the site works with, and only ones that have already started. Learn more: Games overview.

Games on the site

The site's “Games” section: a list of games of the server the site works with that have already started. Each row shows whether a save is attached to the game. You can filter the list by players. The section opens after you sign in with Discord. Learn more: Games on the site.

Game page

The page of one game on the site, “Game …”: players and nations, a map and charts from the save, and for a game in progress also the “Finish game” and “Join the game” buttons. Only its participants can change a game on the page; others sign in and look. Learn more: Game page, Game map, Charts and player comparison.

Save

A saved Civilization V game file with the .Civ5Save extension. A game participant attaches a save to a game on the game page on the site or by dropping the file into the game thread; then the site stores it and shows charts, a map and the game's history from it. Viewing in the inspector and the short preview on the home page store nothing and attach no save to a game. The save inspector reads Tournament Mod saves up to 16 MB; you can attach a save of up to 15 MB to a game on the site. A closed game accepts no new saves. Learn more: Game saves on the site, Save inspector.

Save in the game thread

This applies on the server the CivBot site works with. A save file that a game participant drops into their game's thread in Discord. The bot passes it to the site, puts a waiting mark on the message, then replies with a “Save accepted” card or a refusal. After a game without a save finishes, the bot reminds you once in the thread: “Keep this game's story”. Learn more: Save in the game thread.

Where is the save?

A hint on the site about where Civilization V stores autosaves of multiplayer games. It gives the path for Windows, macOS or Linux and a “Copy” button, and explains where to paste the path. The hint appears wherever the site asks for a save. Learn more: Save inspector, Game saves on the site.

Save inspector

A site page that reads a Civilization V save and shows the players, the recorded result and charts of the metrics turn by turn. It opens after you sign in with Discord. Without signing in, the site's home page shows a short preview of a save. What you see depends on the file. Learn more: Save inspector.

Player profile

A site page about one player: a header with the name and the latest game, the blocks “Form” with the rating trend, “How {name} wins” and “You & {name}” (only on someone else's profile), and a list of games that you can search and filter by period. It opens after you sign in with Discord. In Discord, the “Profile on site” item in the Apps menu opens it; it works on the server the CivBot site works with. Learn more: Player profile.

The “Search players or a game number…” field in the site's top bar after you sign in. Results come in the groups “Players” and “Game”; a game number leads straight to the game page, and a player leads to their profile. In Discord, the /search games_by_players command gives a similar search of games by players. Learn more: Games on the site, Player profile.

Closed game

A game the site fixed as final: it is finished, a save is attached, all the save's players are matched to the game's players, and there are no unconfirmed substitutions. There is no separate close button: the site closes such a game by itself within a few minutes. If there were substitutions, the rating is recalculated at closing for those who actually played; matches and saves no longer change after closing. Learn more: Game page, Game saves on the site.

Substitute

A player in the save who isn't a game participant but played in someone's place. The site suggests the substitution itself, or a participant names it while matching players. A substitution applies when the game is closed: then the rating is calculated for the one who played. Learn more: Game saves on the site, How rating is calculated.

This page was translated with AI and checked against the bot's terms.